Previous Menu  The Fortified City of Karoath
Many of the more intelligent people tend to be drawn to the ways of the spell caster. After years of rigorous training and studying these people receive the ability to manipulate magic. Casting both destructive and helpful spells they scoff at those who rely on more mundane abilities. Unfortunately, as with anything else, these powers can be used for evil as well as for good. For this reason, people tend to fear and respect Magic-Users. Spell casters are both welcomed and hated in most settlements and many can be found wandering the land seeking out adventure, enjoyment, and gold. The powers of these men are often utilized by groups of adventurers that need both combat support and sagely advice.

Prime Requisite: Intelligence
Minimum Score: None
Experience Bonus: 5% for Intelligence 13-15, 10% for Intelligence 16-18.
Hit Dice: 1d4 per level up to 9th level. Starting at 10th level, +1 hit points per level, and Constitution adjustments no longer apply.
Maximum Level: 36
Armor: None; shield not permitted.
Weapons: Dagger, staff, blowgun, net, sling, and whip.

Special Abilities:
  1. Magic-Users carry thick spellbooks that contain all of their current knowledge of magic. Magical Spells are cast and memorized from these books every day. This is described in the rulebook.
Other Details:
Magic-Users use the experience, thaco, saving throw, and weapon mastery charts.

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