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Knight
Many people crave the life of a warrior. A few actually pursue their dreams and become great fighters, but fewer still take up the path of a knight. Knights are men who train to fight while dedicating themselves to a knighthood. All who join a knighthood must take up specific vows and refuse to break them under any circumstance. Dedication, loyalty, and pride are necessary traits to all who follow this difficult road. Many fall along the way, but those who succeed develop the strong and unwavering spirit of a true knight.


Prime Requisite: Strength and Wisdom
Minimum Score: None
Experience Bonus: 5% for Strength of 13 or better and Wisdom of 13-15, 10% for Strength of 13 or better and Wisdom of 16-18.
Hit Dice: 1d8 per level up to 9th level. Starting with 10th level, +2 hit points per level, Constitution adjustments no longer apply.
Maximum Level: 36
Armor: Any; shields allowed.
Weapons: Any

Special Abilities:
  1. If a knight is ever forced to flee due to fear, he may make an extra saving throw vs. paralysis to avoid the effects. If the saving throw is passed, instead of running away, he will hold his ground (will not advance, but may fight as usual).
  2. If fighting while mounted, a knight receives a bonus of +2 to hit.
  3. A character starting as a knight must choose a knighthood (along with it's vows) and begin as an errant. Errants are those who have passed beyond being a squire and are attempting to accomplish a deed worthy of knighthood. When successful, the errant may become a knight. All vows must be kept as both an errant and a knight. If a vow is broken at any time by turning back, yielding, or retreating from the situation then the character will suffer tremendous shame. He will automatically lose one level and may be expelled from his knighthood. Some penalties may be removed if the knight restores his honor.
  4. Due to an unwavering sense of honor, anytime a knight is forced to make a saving throw while dealing with a vow, he will receive a +1 bonus to the dice roll.
Other Details:
Knights use the fighter experience, thaco, saving throw, and weapon mastery charts.


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