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Bounty hunters are individuals who have been hired to track other people with the intent to capture or kill . These hunters are renowned for their ability to find and capture others without causing too much commotion. Many criminals have been awakened from a deep slumber to find themselves at the mercy of a greedy bounty hunter. The occupation can be extremely dangerous and time consuming. Bounty hunters must be talented fighters and trackers and must be able to think like a criminal. Needless to say, many bounty hunters are found dead in a dark alley while others live to earn a fortune.
Prime Requisite: Wisdom
Minimum Score: None
Experience Bonus: 5% for Wisdom 13-15, 10% for Wisdom 16-18.
Hit Dice: 1d6 per level up to 9th level. Starting at 10th level, +2 hit points per level, Constitution adjustments no longer apply.
Maximum Level: 36
Armor: Any; shields allowed.
Weapons: Any
Special Abilities:
- A bounty hunter must take Tracking as his first skill.
- The following thief abilities may be used... Open Locks (if wearing armor no better than leather), Hear Noise
- Bounty hunters double their damage when striking to stun in melee combat.
Other Details:
Bounty hunters use the fighter experience and thaco charts, but use the thief saving throw and weapon mastery charts.
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