Previous Menu  The Fortified City of Karoath
The History of Karoath
The Founding
Karoath was established in the year 395 of the Minrothad Calendar. Representatives from The Minrothad Guilds, Thyatia, and Karameikos worked together to form a unique land with it's own free government. They created a government that contained one representative from each of the three countries. Each of the three men voted on all governmental decisions. This created a system where each country was able to influence trade on Karoath Island. Each of the country reaped the island's natural resources to produce as much income as possible.
Before long, the Grand Duchy of Karameikos began to notice that the merchants of the new land were not yielding expected profits. The government withdrew both its support and its governmental representative. This meant that there was no longer was an odd vote. Disagreements quickly escalated and men began forming small armies to secure their holdings. Before long, the rulers were forgotten and people fought for control of various parts of the island. Five families gained the upper hand.

Primary Families
  • The Karoath family controlled the northwest segment of the island. They were a barbaric people who believed strength was the highest virtue. Endless infighting prevented them from making organized strikes against opposing rulers. Since this area held few natural resources worth fighting for, the Karoathians were mostly left alone.
  • The Qinteth family ruled the northeast. They fought for conquest and glory. Thyatia sent abundant men and supplies to support this family as they fought for control of the island.
  • The Baragan family controlled the majority of the southwest. Logging was their primary income source and they fought hard to maintain control of the forested areas. They relied heavily upon their naval fleet to transport troops and secure trade routes.
  • The Faryu family held the center of the island. A mountain range covers most of the area, making it easy to defend. The Faryus were excellent miners and consisted of a large dwarven population.
  • The Hurdi family controlled the southeast segment of the island. This is a dangerous part of the island, plagued by swamps and other inhospitable terrain. The Hurdi people were primarily explorers. They built towns anywhere they could and fought ferociously to keep them.

The Uniting
The Qinteth people fought an aggressive war in an attempt to take control of Faryu and Hurdi territory. As the war progressed, the Faryus began to slowly lose ground. They built a stone wall around a city called Tarren, hoping to use it as a center for their government and a staging point for thier military. The plan was successul and a stalemate developed between the two forces. The Hurdi people respected the Faryus for their innovation and leaders gathered from both territories to discuss an alliance. The two families joined together and launched an organised campaign against the Qinteths and eventually drove them back.
Throughout the campaign, the Hurdis experienced crippling losses totalling about 70% of their military. The Baragan family took advantage of the Hurdi's weakened state and launched a full scale invasion. They were quickly outflanked and defeated by the Faryus, who came to the aid of their allies. A massive celebration over the Faryu/Hurdi victory was thrown and lasted for several days. One week later, the entire Hurdi population vanished without a trace. Faryu explorers ventured into Hurdi territory, hoping to find some survivors. They discovered that their ally's settlements were utterly destroyed and all of the civilians were missing. The source of the catastrophe was never found.
Around this same time, a man by the name of Tyon Karoath managed to put a halt to the family infighting. He united the Karoath people and organized a unified military force. Right after the Hurdis dissapeared, he gathered the Karoath armies and annihilated the remnants of the Qinteth family. He then pressed into the Baragan region (newly occupied by the Faryus) and conquered every major city. Already weakened from their previous war and now lacking any alliances, the Faryu people were forced to surrender to the Karoath people.

The Cooalith Eradicators
A new era began. The people of the Karoath nation enjoyed a 170 year period of peace and prosperity. New cities were created, trade routes were opened, and knowledge was increased. It all came to an abrupt end when a group of human cultists revealed themselves. These lunatics believed that hidden within a person's nervous system was the key to immortality. They tried to find it within themselves, but the only thing they found was pain. Hoping to discover why pain was related to immortality, they turned to Cooalith, god of suffering. They began to enjoy inflicting pain and suffering on all living things. They worshipped Cooalith and became known as the Eradicators. Their numbers increased as people bagan to see a potential source of power within the cult. They travelled from one settlement to another, torturing and killing everything in their path.
People from Fanchester city decided to take it upon themselves to find and destroy the entire Cooalith Eradicators cult. The Karoath government pledged a large number of soldiers to the cause. Eventually, the cultists were caught and violently executed. The problem took too long to address, though. Dissention was growing among the populace. Many of the elves and dwarves blamed humans for the hardships that were endured during this period of time. The king decided to grant each of the demihuman races their own tiny regions where they could live apart from humanity. They were given the right to govern themselves provided that they pledged loyalty to the king. Thousands of demihumans migrated to the new regions and created their own cities and armies.

The Divided Few
Forty-three years later, the dwarven people decided to cease paying taxes to the king. Military forces were sent to take the money by force, but each expedition failed. This was enough to convince the elves to stop paying taxes as well. The king realized that he could not force the elves or dwarves to pay taxes without starting a war. He accepted his mistake and decreed the dwarf and elf nations to be free from Karoath. The new countries were named Rockdrop (for the dwarves) and Tush (for the elves).

The Walking Dead
Shortly thereafter, people started disappearing from their homes at night. Many of the isolated mountain settlements were found completely deserted. Suspicions were raised and people began to blame the dwarves since their nation was located near to problem areas. The elves from Tush were quickly accepted these accusations and tried to the human's paranoia for their own benefit. They requested a more favorable trading status with Karoath and declared war against the dwarven nation.
Many fierce battles were fought between the two nations, but the land was unfamiliar to the elves. Dwarven defenses were well built and well fortified. Undead armies suddenly surged from the mountains and attacked vulnerable human settlements and stray components of the elven armies. The king requested an alliance with the elves, but their forces were already diminished. They returned home and isolated themselved deep within their beloved forests. The human armies were left alone to deal with the problem. Vampires were spotted leading the undead forces. After two years of bitter fighting, the evil armies were finally defeated and most of the vampires destroyed. No one ever found out where all of the creatures came from, but the vampire's fighting style suggested a Darokin lineage.

The Magic Explosion
Another 210 years passed. All trade with the elves of Tush was limited and the dwarves of Rockdrop were forgotten as they retreated to their mountain homes. This was a fairly peaceful period with minor political trouble. One king committed suicide and another was found killed by his wife. Her bones are still locked away under the city in a dark chamber. The keep was greatly expanded and the Royal Wizards Keep was established. Arcane knowledge was greatly enhanced during this time. Wizardry became widely accepted and artifacts were created for the benefit of the people. Agriculture flourished and disease was greatly diminished. The good times were destined to end once again with another period of violence.

The Ogre Wars
An unusually intelligent and brutal ogre named Kikgott escaped from the galdiator pits in Fanchester. He wandered into the mountains and began uniting the ogres, orcs, and kobalds. Before long, his armies launched coordinated attacks on the largest human cities (Peroine, Tarrengar, and Fanchester). This was the beginning of the Ogre Wars which lasted for thirteen years. The fighting was brutal... ogres ploughed through human units and orcs were trampled under human cavalry. Fortified walls were knocked down and once again rebuilt. Many of the small towns were overrun and the humans were forced to retreat into the major cities. More people were martyred during this war than all of the previous Karoathian wars combined. Peroine was eventually razed. During a massive siege against Tarrengar, Kikgott was killed by Sergia Marvus, second in command of the Tarrengar military. Sergia's shield arm was smashed, but he still managed to split the Ogre Warlord's skull with a magical axe, Goldfleck.
The rest of the ogre army fled north and made their final stand in the plains outside of Fanchester. This battle is remembered as the Battle of Breakneck Fields because an especially nasty orc warrior broke the king's neck in close combat. The enemy was finally routed after a four day struggle. They fled to the east and were destroyed amongst the ruins of Peroine. A massive graveyard was constructed outside of Fanchester to honor those who died during the war. The royal wizards created an assortment of magical weapons for military uasge, most of which were lost in battle, including the legendary Ogran Sword.

The Black Circle Guild
There was a short period of peace until a powerful magic-user, known as Morgott, joined with some other likeminded wizards to create the Black Circle Guild. Under the guise of protecting innocent people from harmful magic, they began to force every wizard to join their group. If a wizard refused to join then he was killed. It became evident that the guild was attempting to gain as much power as possible.
King Meadrin Karoath quickly declared members of the Black Circle Guild to be traitors to the government. The group's members fled into the mountains and established a small stronghold. They worked together to create a magical powder which was released into Tarrenger and Fanchester water sources. When consumed, the powder was fatal to elves and toxic to many dwarves. Mercenaries were paid to eliminate all Black Circle Guild members. One small band finally found and killed Morgott along with most of his allies. Very few wizards survived this era and the elven people withdrew further from humanity.

Civil War
Twenty years later, the Minrothad Guilds attempted to regain control of Karoath. Temples of all faiths were destroyed and replaced with Minroth Temples. A war began and Karoath would have easily won if the cities were not divided. Some cities wanted to side with the king and others wished to separate. Civil war ensued. A group of adventurers discovered that the remnants of the Black Circle Guild had magically charmed city leaders, thereby forcing them to revolt against the king. Once most of the wizards were killed, the people began to cooperate and fight cohesively. The adventurers found that a mysterious wizard named Stell was working to cause chaos on the island. He was the primary voice behind the Black Circle Guild and he roused an undead army to attack the king. The army conquered Tarrengar and then headed for the Fortified City of Karoath. After a seven day siege, the undead horde was driven back.
Minrothad forces found that Fanchester was disloyal to the king. They united and the combined armies conquered Qinteth and the tiny village of Peroine. Qinteth was later razed by a monstous force of ogres, kobalds, and hobgoblins. The king ordered all Minroth temples to be destroyed.
Dwarven troops mysteriously appeared from the forgotten city of Rockdrop. They were sent from their nation to help the humans and to reinstate trade agreements between the two governments. They joined the Karoath military and turned the tide of the war. They maintained conrol of Selandria against a large fleet of Minrothad ships that blockaded tthe Selandria docks. The same fleet of ships also formed a blockade around Tush. The elves realized that they needed help from the Karoathians. The elves were then forced to wait for aid from the Karoathian government.
The same group of adventurers that broke the magical charm on city rulers had discovered an ancient Thyiatian artifact known as Taulmajeese. This large seashell was utilized as a horn that could hurl miniature tidal waves at the Minrothad fleet. The blockade was quickly broken and the elves were free to aid the human armies.
Fanchester leaders maintained an allegiance with the Minrothad Guilds until their own knights revolted and killed each government representative. The Minrothad Guilds relinquished all claims to Karoath Island and the war was halted. Karoath was once again free to heal its wounds and strive for another period of peace. Stell was never found and rumors persist that he continues to devise schemes that will divide Karoath. Some devoted warriors continue to wage a fight against Stell in order to end his reign of chaos.

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